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1) What this is..?
    This program is the Warcraft III model editor, programmed by DaishiOfDeath,
    and many thanks go out to the community, and especially Nub.

    This program is designed to edit models, not to create new ones, but in
    later versions, this will be possible.
 

2) Current Funcionalities...
    a) Loading/Saving The model editor can load and save most .mdx files,
    because of the few unknown blocks of data in the
    .mdx file, some models may not load or save, and we
    are greatly sorry for this.
    b) Export The model editor can export the vertex data to a .obj
    format, this can then be imported into programs like...
        I) Milkshape3D
        II) 3DSMax
        III) GMax
        IV) Maya
                                ------ IMPORTANT ------
     c) Import The model editor can import a .obj file with the following
        qualifications...
        I) The .obj file most contain ONLY the vertex data
        II) The number of vertices MUST be the same amount of
             vertices in the model that your importing into.

        To import a .obj exported by a modeling program, you must
        first manually remove data in the .obj file EXCEPT for the
        vertex data(starts with a 'v', then followed by 3 floats).
    d) Model View The model viewer is soon to become the graphical model editor.
        I've been having troubles with the 3D vertex selection in MFC,
        so you'll just have to hang tight. :)

    The model viewer currently lights the object according to the
    normal data in each GEOS block.

    You can rotate the model around with the left mousebutton, and
    zoom in and out with the buttons.
    e) Texture Editor Not currently funcional.

3) Release Functionalities...
    a) Templates With the power of templates, we'll be able to create new models
        from scratch.
    b) Full .obj import With this, we will be able to import ANY .obj file into a template,
        which will enable us to create new models from pre-existing models
        from other games, like from a Daishi.obj file. :)
    c) Graphical ME ME-stands for model editor. This will allow you to quickly edit
        models without exporting.
    d) Misc. Editors These editor will allow you to customize parts of the .mdx that
        are in high demand of change, like textures, materials, and even
        particles.
 

4) A note to Blizzard

    a)  This does NOT create viruses, and we understand your concern, since it will

          will be used to change your models, we'd be more then happy to send you the source,

          just email Fredric (DaishiOfDeath) at derfinand@angelfire.com .


I am very proud of this achievement, and I would like to list the people who've helped
out on making this project...

Me: DaishiOfDeath
MDX Specialist/Tester: Nub
Guy who begged the most for beta: _ACE
Came up with a mostly complete mdx format: KMK

Email any questions/comments/hate mail to derfinand@angelfire.com , thanks for using the editor,
and may Blizzards secrets always be revealed!