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1) What this is..?
This program is the Warcraft III model editor, programmed by
DaishiOfDeath,
and many thanks go out to the community, and especially Nub.
This program is designed to edit models, not to create new
ones, but in
later versions, this will be possible.
2) Current Funcionalities...
a) Loading/Saving The model editor can load and save most .mdx
files,
because of the few unknown blocks of data in the
.mdx file, some models may not load or save, and we
are greatly sorry for this.
b) Export The model editor can export the vertex data to a .obj
format, this can then be imported into programs like...
I) Milkshape3D
II) 3DSMax
III) GMax
IV) Maya
------ IMPORTANT ------
c) Import The model editor can import a .obj file with
the following
qualifications...
I) The .obj file most contain ONLY
the vertex data
II) The number of vertices MUST be
the same amount of
vertices in the model that your importing into.
To import a .obj exported by a
modeling program, you must
first manually remove data in the .obj
file EXCEPT for the
vertex data(starts with a 'v', then
followed by 3 floats).
d) Model View The model viewer is soon to become the
graphical model editor.
I've been having troubles with the 3D
vertex selection in MFC,
so you'll just have to hang tight. :)
The model viewer currently lights the object according to the
normal data in each GEOS block.
You can rotate the model around with the left mousebutton,
and
zoom in and out with the buttons.
e) Texture Editor Not currently funcional.
3) Release Functionalities...
a) Templates With the power of templates, we'll be able to
create new models
from scratch.
b) Full .obj import With this, we will be able to import ANY
.obj file into a template,
which will enable us to create new
models from pre-existing models
from other games, like from a
Daishi.obj file. :)
c) Graphical ME ME-stands for model editor. This will allow
you to quickly edit
models without exporting.
d) Misc. Editors These editor will allow you to customize
parts of the .mdx that
are in high demand of change, like
textures, materials, and even
particles.
4) A note to Blizzard
a) This does NOT create viruses, and we understand your concern, since it will
will be used to change your models, we'd be more then happy to send you the source,
just email Fredric (DaishiOfDeath) at derfinand@angelfire.com .
I am very proud of this achievement, and I would like to list the people
who've helped
out on making this project...
Me: DaishiOfDeath
MDX Specialist/Tester: Nub
Guy who begged the most for beta: _ACE
Came up with a mostly complete mdx format: KMK
Email any questions/comments/hate mail to
derfinand@angelfire.com , thanks
for using the editor,
and may Blizzards secrets always be revealed!