* Goblin Shredder added to Captain's Mode * Skywrath Mage added to Captain's Mode * Captain's Mode first ban phase now has 2 bans instead of 3 * Captain's Mode second ban phase now has 3 bans instead of 2
* Glyph duration increased from 4 to 5 seconds * Enraged Wildkin's Tornado vision decreased from 1200/800 to 300 * Aegis reclaim time decreased from 10 to 6 minutes
Roshan still respawns every 10 minutes, this change does not affect him. It only means that Aegis will last 6 minutes in your inventory instead of 10.
* Team AoE bounty for kills with 2 heroes around changed from 9*Level+95 to 12*Level + 125 * Team AoE bounty for kills with 3 heroes around changed from 8*Level+20 to 10*Level+40 * Killer bounty level multiplier increased from 200+5*Level to 200+9*Level * Total XP required for level 7 decreased from 2700 to 2600 * Total XP required for level 8 decreased from 3500 to 3200
It still requires a total of 4400 XP to reach level 9
* Added a new loading screen
* Random Draft Mode hero pool count increased from 20 to 22 * Recipe items no longer sell for 80% of their price (now 50% like regular items) * Added a 1 second cooldown to placing Observer and Sentry wards (to help prevent accidental usage when lagging) * Fixed various item sell costs * Fixed a lot of tooltips issues * Roshan turn rate increased to fix some abuses * Fixed a bug that could cause Brewmaster to not respawn
http://media.playdota.com/misc/6.75/BTNFlux.jpg
Flux:
=====
Engulfs an enemy unit with swirling volatile energy for 6 seconds, slowing its movement speed by 50% and dealing damage over time if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe.
Note: Effect stacks directly with multiple instances. Each instance operates independently.
Ability Code: A2M1
http://media.playdota.com/misc/6.75/...neticField.jpg
Magnetic Field:
================
Distorts space, generating a circular field that grants 100% evasion and bonus attack speed to allied units and buildings within. The field has an aoe of 375.
Note: Units need to remain within this area to get the bonuses
Ability Code: A2LM
http://media.playdota.com/misc/6.75/BTNSparkWraith.jpg
Spark Wraith:
==============
Summons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing magical damage.
Activation Delay: 3 seconds
Duration: Lasts up to 50 seconds before expiring or when it finds an enemy
Damage: 150/200/250/300
AoE: 375 (seeks towards the closest unit in this AoE at 400 MS and damages it)
Cast Range: 2000
Cooldown: 4
Manacost: 50
Ability Code: A2LL
http://media.playdota.com/misc/6.75/...pestDouble.jpg
Tempest Double:
==================
By vibrating at extreme speeds, Arc Warden is able to create a perfect electrical incarnation of himself for 20 seconds, at the cost of health and mana. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast.
HP/MP Cost: 30/15/0% of current HP/MP
Cooldown: 55
Duration: 20
Note: The Tempest Double is visibly different for allies. Cannot copy Wards, Smoke or Refresher Orb.
Ability Code: A2M0
* Added a new Intelligence hero
Auroth, the Winter Wyvern
http://media.playdota.com/misc/6.75/BTNArcticSiege.jpg
Arctic Burn:
==============
Imbues you with a deathly chill, causing you to gain bonus attack range and flying movement for 6 seconds. Your attacks place an arctic burn on enemies that slows them and burns a portion of their health away.
Debuff cannot be refreshed on enemies that it hits.
Duration: 6 seconds
Attack Range: 700/800/900/1000
Slow: 25/30/35/40% for 4 seconds
HP Burn: drains 6% of current HP per second (not lethal, does not count as damage)
Cooldown: 60/50/40/30
Manacost: 120/110/100/90
Ability Code: A2NE
http://media.playdota.com/misc/6.75/...interBlast.jpg
Splinter Blast
===============
Fires a passive shard of ice at an enemy unit. Upon impact, it gains new life and splits off into active shards that deal heavy damage and slow to all other enemy units. Initial target is unaffected.
Split AoE: 500
Secondary Target Damage: 100/180/260/340
Secondary Target Slow: 25% for 4 seconds
Projectile Speed: Takes 1.5 seconds to arrive at the destination
http://media.playdota.com/misc/6.75/BTNColdEmbrace.jpg
Cold Embrace
==============
Reduces an allied hero's body temperature by encasing him in ice, sending him into a deep sleep and regenerating a percentage of max HP for 4 seconds, in addition to blocking all physical damage for its duration.
Duration: 4
HP Regeneration: 20 + 3/4/5/6% of Max HP per second
Cast Range: 1000
Cooldown: 14
Manacost: 75
Note: The allied hero is disabled for the duration of the buff.
Ability Code: A2LB
http://media.playdota.com/misc/6.75/BTNWintersCurse.jpg
Winter's Curse:
================
Winter Wyvern strikes the battlefield with a maddening chill, cursing a targeted enemy unit and freezing it in place. All of the target's nearby allied units will go into an uncontrollable frenzy, attacking the frozen ally for a short duration.
Duration: 2.5/2.75/3
AOE: 350
Cast Range: 800
Manacost: 250
Cooldown: 90
Note: You get credit for kills done this way. Does not affect target's magic immune allies.
Ability Code: A0Z0
http://www.playdota.com/forums/assau...eroes/alch.gifAlchemist - Acid Spray damage per second increased from 8/16/24/32 to 14/20/26/32 - Acid Spray manacost from 160 to 130/140/150/160 - Chemical Rage Base Attack Time decreased from 1.45/1.3/1.15 to 1.4/1.2/1.0 - Goblin's Greed counter duration increased from 20 to 25 seconds - Goblin's Greed bonus gold scaling adjusted from 2/4/6/8 + 2 to 4/6/8/10 + 1/2/3/4 - Unstable Concoction max damage increased from 130/200/270/340 to 150/220/290/360 - Unstable Concoction no longer displays the countdown numbers to enemies - Unstable Concoction always affects a 175 area around where it explodes
This includes when it explodes on Alchemist
http://www.playdota.com/forums/assau...heroes/axe.gifAxe - Berserker's Call bonus armor increased from 30 to 40 - Battle Hunger slow decreased from 10% to 8% - Battle Hunger movement bonus increased from 4% to 8% per affected enemy - Counter Helix damage increased from 100/130/160/190 to 100/135/170/205
http://www.playdota.com/forums/assau.../heroes/aa.gifAncient Apparition - Chilling Touch now deals its bonus damage and uses a charge when attacking creeps - Chilling Touch AoE increased from 450 to 525 - Chilling Touch damage increased from 40/50/60/70 to 50/60/70/80 - Chilling Touch duration reduced from 40 to 30 - Ice Blast is no longer dispelled by the Fountain
http://www.playdota.com/forums/assau...heroes/bat.gifBatrider - Cast animation time decreased from 0.3 to 0.2 - Strength growth increased from 2.0 to 2.7 - Turn rate improved from 0.4 to 1.0 - Firefly duration increased from 15 to 18 seconds - Firefly damage trail no longer instantly disappears when Batrider dies
http://www.playdota.com/forums/assau.../heroes/bs.gifBloodseeker - Blood Bath death detection AoE for enemy heroes increased from 225 to 325 - Bloodrage bonus base damage from 20/40/60/80% to 30/60/90/120% - Thirst AOE from 1500/3000/4500/6000 to 6000 - Thirst MS bonus from 11/22/33/44% to 15/25/35/45% - Thirst HP percentage detection rescaled from constant 40% to 20/30/40/50% HP (invis is half that)
http://www.playdota.com/forums/assau.../heroes/bb.gifBristleback - Quill Spray damage cap increased from 220 to 400 - Warpath damage per stack increased from 10/15/20 to 20/25/30 - Warpath base damage increased from 10/20/30 to 20/25/30 - Fixed how Quill Spray damage threshold works
Bristleback will now activate Quill Spray on the instance of damage when its threshold is breached rather than the one after that occurrence
http://www.playdota.com/forums/assau...roes/brood.gifBroodmother - Spawn Spider's Spiderite bounty increased from 11-13 to 16-21 - Incapacitating Bite no longer gives 2/4/6/8 bonus damage - Incapacitating Bite miss rate increased from 10/15/20/25 to 10/20/30/40
http://www.playdota.com/forums/assau...eroes/chen.gifChen - Holy Persuasion no longer has the ability to teleport allied units - Test of Faith grants you a secondary ability to teleport allied units
Teleports heroes to fountain after a delay. Instant teleport for persuaded creeps
http://www.playdota.com/forums/assau.../heroes/cw.gifClockwerk - Strength growth increased from 2.4 to 2.7 - Battery Assault damage interval improved from 0.75 to 0.7 - Power Cogs damage and mana drain increased from 60/90/120/150 to 80/120/160/200 - Power Cogs duration increased from 3/4/5/6 to 5/6/7/8 - Fixed Power Cogs not triggering and burning mana/hp when someone Force Staffs over it
http://www.playdota.com/forums/assau...eroes/seer.gifDark Seer - Movement speed decreased from 305 to 300 - Vacuum cooldown increased from 16 to 19 - Vacuum cast range decreased from 550 to 500 - Vacuum AoE decreased from 275/375/475/575 to 250/350/450/550 - Vacuum can no longer pull invulnerable units
http://www.playdota.com/forums/assau...eroes/doom.gifDoom Bringer - Devour creep level restriction removed - Devour cooldown from 60/55/50/45 to 70/60/50/40 - Devour gold from 40/60/80/100 to 25/50/75/100 - Devour manacost from 60 to 60/50/40/30 - Level Death bonus damage now deals 20% of Max HP instead of a fixed amount - Level Death damage increased from 100/150/200/250 to 125/175/225/275 - Scorched Earth damage/heal increased from 12/16/20/24 to 12/18/24/30
http://www.playdota.com/forums/assau.../heroes/dk.gifDragon Knight - Armor decreased by 1 - Dragon Blood armor bonus increased from 2/4/6/8 to 3/6/9/12 - Elder Dragon form level 2/3 no longer gives bonus damage (was 5/14) - Elder Dragon form level 2/3 splash area rescaled slightly
100% splash AoE changed from 75 to 100
75% splash AoE changed from 150 to 200
50% splash AoE remains the same
http://www.playdota.com/forums/assau...eroes/drow.gifDrow Ranger - Frost Arrow's slow increased from 50% to 60% at level 4 - Marksmanship level 3 agility bonus increased from 45 to 60 - Trueshot Aura damage bonus increased from 7/14/21/28% to 8/16/24/32% - Silence cooldown decreased from 15 to 13
http://www.playdota.com/forums/assau...eroes/enig.gifEnigma - Malefice damage reduced from 30/40/65/80 to 40/40/65/65 (still 1/2/2/3 pulses) - Midnight Pulse cast range from 500 to 700 - Blackhole manacost from 200/300/400 to 250/350/450
http://www.playdota.com/forums/assau...heroes/thd.gifJakiro - Facing direction now more accurately matches his turn rate (just a visual change) - Liquid Fire AoE increased from 175 to 300 - Ice Path reworked
Ice Path:
==========
After a short delay a thin path of ice is created in front of Jakiro for a short period, anyone that touches the path gets frozen until the path disappears. Deals damage to anyone it affects.
http://www.playdota.com/forums/assau...eroes/kotl.gifKeeper of the Light - Chakra manacost rescaled from 40/55/70/85 to 25/45/65/85 - Mana Leak cooldown decreased from 18 to 16 - Illuminate cast range changed to be the same as its travel range (just a UI change) - Illuminate max hit distance increased from 1600 to 2000
http://www.playdota.com/forums/assau...es/tresdin.gifLegion Commander - Fixed Overwhelming Odds giving 6% instead of 9% movement per hero - Overwhelming Odds bonus summoned unit/illusion damage reduced from 50% to 25% - Press The Attack cooldown rescaled from 15 to 16/15/14/13
http://www.playdota.com/forums/assau...eroes/lion.gifLion - Finger of Death cooldown rescaled from 150/90/55 to 170/105/40 - Finger of Death damage increased from 500/650/850 to 600/725/850 (Aghanim's from 600/800/1025 to 725/875/1025) - Mana Drain initial cast range increased from 600/650/700/750 to 750 - Mana Drain threshold range increased from 800 to 850 - Mana Drain cooldown decreased from 25/20/15/10 to 20/15/10/5
http://www.playdota.com/forums/assau...heroes/loa.gifLord of Avernus - Armor decreased by 2 - Aphotic Shield cooldown decreased from 14/12/10/8 to 12/10/8/6 - Borrowed Time cooldown now scales from 60 to 60/50/40 - Death Coil cooldown decreased from 6 to 5 seconds - Frostmourne enemy debuff duration increased from 2 to 2.5
http://www.playdota.com/forums/assau...roes/lycan.gifLycanthrope - Summon Wolves manacost increased from 125 to 145 - Spirit Wolves HP decreased from 400/450/500/550 to 200/240/280/320 - Spirit Wolves now have 50% magic resistance - Fixed Shapeshift speed buff remaining after dying with Aegis
http://www.playdota.com/forums/assau...eroes/dusa.gifMedusa - Mana Shield absorption rate increased from 0.75/1.25/1.5/2 to 0.75/1.25/1.75/2.25 - Mystic Snake damage bonus per jump increased from 20% to 25% - Split Shot damage per arrow increased from 45/55/65/75% to 50/60/70/80%
http://www.playdota.com/forums/assau...roes/morph.gifMorphling - Cast animation time increased from 0.3 to 0.45 - Morph manacost increased from 20 to 30 mana per second - Base damage decreased by 6 - Waveform AoE decreased from 255 to 200 - Waveform no longer allows you to start attacking/casting before it is completed
Mana Regeneration: 2/4/6/10 per second
HP Regeneration: 1/2/3/4 per second
Duration: 6
Gives 10x the bonus for hero kills.
Note: Stacks with itself. Each stack operates independently.
http://www.playdota.com/forums/assau.../heroes/na.gifNerubian Assassin - Base HP regeneration increased to 2.5 - Mana Burn drain amount increased from 4*Int to 5*Int - Mana Burn manacost rescaled from 90/110/130/150 to 130/120/110/100 - Vendetta movement speed increased from 10/15/20% to 16/18/20% - Spiked Carapace reworked
Spiked Carapace
===============
When activated, Spiked Carapace reflects and negates damage dealt to Nerubian Assassin (max once from each source), as well as stunning the source of the damage.
http://www.playdota.com/forums/assau...eroes/ogre.gifOgre Magi - Armor increased by 1 - Aghanim's Unrefined Fireblast cooldown decreased from 20 to 10 - Bloodlust can now target catapults - Bloodlust movement speed bonus increased from 6/9/12/15% to 10/12/14/16%
http://www.playdota.com/forums/assau...heroes/pit.gifPit Lord - Dark Rift now has a subability that allows the effect to be canceled before it resolves
This does not prevent the cooldown from being used, it only makes it so you no longer have to teleport everyone away
- Dark Rift now makes its teleportation target a low priority target similar to how Boots of Travel works - Replaced Expulsion with a new ability
Atrophy Aura
==========
Passive
All enemy units, neutrals, ancients and Roshan within 900 AoE have their base attack damage decreased by -18/26/34/42%.
If an enemy unit dies under this aura, you gain 5 bonus damage for creeps, 30 for heroes. Each bonus instance lasts 30/35/40/45 seconds.
Ability Code: AIcd
- Reworked how Firestorm works
Firestorm:
==========
Calls down 6 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 2 seconds.
Number of waves: 6
Damage per wave: 25/40/55/70
DPS: 5/10/15/20 for 2 seconds
http://www.playdota.com/forums/assau...es/phoenix.gifPhoenix - Phoenix base damage decreased by 6 - Phoenix base strength decreased by 2 - Phoenix base movement speed decreased from 290 to 285 - Supernova now refreshes Phoenix's other skills (not items) if the sun survives - Fire Spirits reworked
Fire Spirits
==============
Summons 4 fire spirits that circle around you. Each spirit can be launched independently at a targeted AoE. Affected enemy units take damage over time and have their attack speed greatly reduced
AoE: 175
Cast Range: 1400
DPS: 20/40/60/80
Duration: 4
Attack Speed Reduction: -150
Fire Spirits Duration: 12.5
Fire Spirits Flight Speed: 900
Cooldown: 45/40/35/30
Mana Cost: 80/90/100/110
HP Cost: 15% of current HP
Note: Spirit impact doesn't stack, just refreshes duration. Does not affect Magic Immune, and can be dispelled.
- Icarus Dive reworked
Icarus Dive
============
Icarus enters a Dive state. While in this state, his movement is double and nearby allied units are healed, but all damage you take is amplified. This state ends instantly if Icarus casts Supernova.
Duration: 6
Damage Amplification: 50% (Icarus takes 50% more damage from everything)
Heal: 0.5/1.5/2.5/3.5% Max HP per second
AoE: 600
Cooldown: 26/24/22/20
HP Cost: 10% of Current HP
Note: Does not heal yourself
Note: Applies the heal buff to allies upon cast, does not require you to be in the area. Continuously applies the buff to units around you (that have not already been affected) until the spell ends.
Ability Code: A2M2
- Sunray reworked
Sunray
========
Channels a sunray in the targeted direction. Deals dps and slows to all heroes in that path. The damage increases per second. Maximum channel time of 6 seconds.
Starting DPS: 20/30/40/50 + 1/2/3/4% Max HP per second
Ending DPS: 40/60/80/100 + 2/4/6/8% Max HP per second
AoE: 130
Distance: 1600
Slow: 50%
Slow Duration: 0.5 seconds
Cooldown: 20
Manacost: 100
HP Cost: 10% Current HP
Ability Code: A2L0
http://www.playdota.com/forums/assau...eroes/puck.gifPuck - Dream Coil duration increased from 5 to 6 (Aghanim's from 7 to 8) - Illusory Orb AoE increased from 200 to 225 - Waning Rift damage increased from 60/120/180/240 to 70/140/210/280 - Fixed Phase Shift invulnerability duration ending 0.25 seconds too soon
http://www.playdota.com/forums/assau...heroes/pug.gifPugna - Movement speed increased from 315 to 320 - Nether Ward mana flare damage increased from 0.75/1/1.25/1.5 to 1/1.25/1.5/1.75 - Life Drain break range increased from 850 to 900
http://www.playdota.com/forums/assau...roes/razor.gifRazor - Plasma Field Min damage from 80/120/160/200 to 60/100/140/180 - Plasma Field Max damage from 140/210/280/350 to 160/230/300/370 - Static Link no longer breaks if Razor loses vision of the target - Static Link can no longer ground target - Static Link can now target magic immune (it could before via ground seeking) - Unstable Current's purge duration increased from 0.3/0.6/0.9/1.2 to 0.4/0.8/1.2/1.6
http://www.playdota.com/forums/assau.../heroes/sf.gifShadow Fiend - Necromastry hero kill soul increment increased from 6 to 12 - Presence of the Dark Lord armor reduction improved from 2/3/4/5 to 3/4/5/6 - Requiem of Souls has a new passive component that triggers upon death
Upon dying half of Shadow Fiend's souls (the amount lost on death) will be released as if you had cast Requiem of Souls with those souls. This cast doesn't put the spell on cooldown and will trigger if it is on cooldown. It is now a passive component of the ability.
http://www.playdota.com/forums/assau...oes/sniper.gifSniper - Headshot damage increased from 30/40/50/60 to 30/45/60/75 - Take Aim range bonus increased from 65/130/195/260 to 75/150/225/300 - Shrapnel AoE increased from 350 to 360 - Shrapnel duration increased from 8 to 9
http://www.playdota.com/forums/assau.../heroes/sb.gifSpirit Breaker - Base strength increased by 6 - Damage increased by 9 - Charge of Darkness no longer gives a buff indicator - Charge of Darkness speed increased from 425/500/575/650 to 600/650/700/750 - Empowering Haste no longer increases Spirit Breaker's damage - Empowering Haste movement bonus aura rescaled from 6/8/10/12% to 6/10/14/18% - Greater Bash now deals damage based on your movement speed (10/20/30/40% of speed) - Greater Bash duration increased from 0.95/1.15/1.35/1.55 to 1/1.2/1.4/1.6 - Fixed Greater Bash not affecting magic immune units
http://www.playdota.com/forums/assau...eroes/sven.gifSven - Great Cleave AoE increased from 200 to 300 - Great Cleave damage from 30/40/50/60% to 25/40/55/70% - God's Strength bonus damage increased from 100/140/180% to 100/150/200% - Warcry AoE increased from 700 to 900 - Warcry armor increased from 3/6/9/12 to 4/8/12/16
http://www.playdota.com/forums/assau.../heroes/tc.gifTauren Chieftain - Ancestral spirit can now be controlled, until it starts to return to you - Ancestral Spirit's movement speed is now equal to Tauren Chieftain's rather than fixed at 455 - Ancestral Spirit return abilty no longer interrupts your hero - Ancestral Spirit now has the Echo Stomp and Spirit Return abilities it can cast directly
This causes your hero to then do the echo stomp as well.
http://www.playdota.com/forums/assau.../heroes/tb.gifTerrorblade - Armor increased by 2 - Base hp regen increased to 2 - Sunder is no longer blocked by Magic Immunity - Metamorphosis reworked
Metamorphosis
================
Transforms Terrorblade into a power Demon with a ranged attack.
- Reflection reworked
Reflection:
============
Slows the target unit's movement and attack speed and creates a phantom illusion (untargetable, invulnerable) of that target attacking it for the duration.
- Zeal replaced with Conjure Image
Conjure Image
===============
Creates an image of Terrorblade under his control. The illusion deals a percentage of his damage and takes amplified damage from all sources.
http://www.playdota.com/forums/assau...oes/treant.gifTreant Protector - Damage increased by 14 - Base attack time increased from 1.7 to 1.9 - Overgrowth no longer does damage - Overgrowth duration from 3 to 3/3.75/4.5 - Overgrowth cooldown from 115/105/95 to 80 - Living Armor aura replaced with a new active ability
Living Armor:
==============
Target an allied unit or structure. Grants bonus regeneration and physical damage block. Dispels when more than 6 damage instances are taken.
http://www.playdota.com/forums/assau...oes/tuskar.gifTuskarr - Snowball now carries all Tuskarr's controlled units as well - Snowball cooldown decreased from 28 to 24 - Walrus Punch crit increased from 2.5x to 3x for above 50% HP targets - Backswing animation time decreased (cosmetic)
http://www.playdota.com/forums/assau...roes/dirge.gifUndying - Decay steal duration increased from 21/24/27/30 to 25/30/35/40 - Decay AoE increased from 300 to 325 - Tombstone Death Lust hp requirement also triggers if the target is below 5/10/15/20% hp
http://www.playdota.com/forums/assau...roes/viper.gifViper - Corrosive Skin duration increased from 3 to 4 - Viper Strike Aghanim's cast range increased from 800 to 900 - Nethertoxin max damage increased from 32/64/96/128 to 40/80/120/160
http://www.playdota.com/forums/assau...oes/visage.gifVisage - Base Intelligence increased by 3 - Grave Chill attack speed drain increased from 32 to 64 - Familiar's base attack time decreased from 0.6 to 0.4 - Soul Assumption damage per charge increased from 60 to 65
* Added a new basic item Shadow Amulet
Shadow Amulet:
===============
Cost:
- 1600
Provides:
+30 Attack Speed
Active, Fade: Upon activation, fades your hero out over 2.75 seconds. If you move, you will lose your invisibility. No cooldown.
Note 1: Used in the new Lothar's Edge recipe.
Note 2: Similar to how Lothar's Edge works, you can use this invisibility in combination with channeling spells.
سری 5 رو خیلی زودتر میذارم . چون 4تا تم خوب آمادست که یکیش عکس 6.75 هست
10-01-2012, 03:05 PM
majids
ایمبا از این سنگینتره
10-01-2012, 05:54 PM
♀♠♥ßKß♥♠♀
راستی یه چیزی رو فهمیدم که :
This map can use in 1.26a only !
دلیل فاتال هم همین بود فقط رو 1.26a کار می کنه !
ولی باید منتظر نسخه c باشیم تا باگاش فیکس بشه ! :-s
10-02-2012, 02:37 AM
!__mAsTeR__!
phonixe خیلی ضعیف شده تو این مپ:smile14:
SF هم که وقتی میمیره انگار ulti میزنه یه بار این جوری کیل گرفتم;))