General[edit]
Tusk's teleport animation does not loop
Tusk's teleport animation does not loop, so that he switches back to his idle animation if the teleport lasts long enough. Instead of looping the animation consists of the same motion repeated a few times.
Other heroes with this issue are: Alchemist minimap icon.png Alchemist, Axe minimap icon.png Axe, Beastmaster minimap icon.png Beastmaster, Broodmother minimap icon.png Broodmother, Drow Ranger minimap icon.png Drow Ranger, Ember Spirit minimap icon.png Ember Spirit, Invoker minimap icon.png Invoker, Jakiro minimap icon.png Jakiro, Keeper of the Light minimap icon.png Keeper of the Light, Lifestealer minimap icon.png Lifestealer, Lone Druid minimap icon.png Lone Druid, Magnus minimap icon.png Magnus, Naga Siren minimap icon.png Naga Siren, Rubick minimap icon.png Rubick, Shadow Demon minimap icon.png Shadow Demon, Shadow Shaman minimap icon.png Shadow Shaman, Slardar minimap icon.png Slardar, Tinker minimap icon.png Tinker, Undying minimap icon.png Undying, Viper minimap icon.png Viper, Windranger minimap icon.png Windranger and Zeus minimap icon.png Zeus
24 September 2017
DotA 2 Dev
Video
Ice Shards[edit]
Ice Shards 's cast animation does not finish after reaching the cast point, instantly getting canceled
There are a lot of heroes who get their animations instantly canceled as soon as the cast point is reached, resulting in some ugly jerking, strange looking animation resets, or partially even completely missing animations due to very low cast points.
Affected spells are: Sticky Napalm icon.png Sticky Napalm, Viscous Nasal Goo icon.png Viscous Nasal Goo, Rocket Flare icon.png Rocket Flare, Fissure icon.png Fissure, Torrent icon.png Torrent, X Marks the Spot icon.png X Marks the Spot, Overwhelming Odds icon.png Overwhelming Odds, Earth Spike icon.png Earth Spike, Howl icon.png Howl, Earthbind icon.png Earthbind, Sacred Arrow icon.png Sacred Arrow, Starstorm icon.png Starstorm, Impale icon.png Impale, Mana Burn icon.png Mana Burn, Nether Blast icon.png Nether Blast, Blink Strike icon.png Blink Strike, Smoke Screen icon.png Smoke Screen, Shadow Poison icon.png Shadow Poison, Shadow Poison Release icon.png Shadow Poison Release, Soul Catcher icon.png Soul Catcher, Mystic Flare icon.png Mystic Flare, Shrapnel icon.png Shrapnel, Storm Hammer icon.png Storm Hammer, Psionic Trap icon.png Psionic Trap, Chakram icon.png Chakram, Chakram 2 icon.png Chakram, Timber Chain icon.png Timber Chain, Ice Shards icon.png Ice Shards, Earthshock icon.png Earthshock, Maledict icon.png Maledict and The Swarm icon.png The Swarm
Version history[edit]
Version
Description
7.06
Increased Strength attribute symbol.png strength gain from 2.3 to 2.6.
Reduced base health regeneration from 0.25 to 0.
Ice Shards icon.png Ice Shards
Improved consistency of Ice Shards when pushing units in/out of the shards on impact.
Now creates the shards where the spell is targeted, instead centering the shards around the targeted point.
Increased cast range from 1800 to 2000. [?]
Increased projectile speed from 1100 to 1200.
7.03
Level 10 right talent: Increased experience gain bonus from 35% to 40%.
7.02
Level 10 right talent: Increased experience gain bonus from 20% to 35%.
Level 10 left talent: Increased attack damage bonus from 30 to 35.
Level 15 right talent: Replaced 15 Strength attribute symbol.png strength bonus with 150 Snowball icon.png Snowball base damage
Level 20 left talent: Increased magic resistance bonus from 10% to 12%.
Level 25 right talent: Increased health bonus from 500 to 700.
7.01
Increased turn rate from 0.5 to 0.7.
7.00
Walrus Kick icon.png Walrus Kick
Increased knockback distance from 900 to 1400.
Increased cast range from 128 to 150.
Walrus Punch icon.png Walrus PUNCH!
Increased cast range from 128 to 150.
Fixed Walrus Punch having old cooldown values on level 1 and 2 when Aghanim's Scepter icon.png Aghanim's Scepter is equipped (it went from 36/24/12 to 20/16/12).
Added talents:
Level 10: +20% experience gain or +30 attack damage
Level 15: +15 Strength attribute symbol.png strength or +90 gold per minute
Level 20: +6 armor or +10% magic resistance
Level 25: +500 health or +150% Walrus Punch icon.png Walrus PUNCH! critical damage
6.87
Increased attack range from 128 to 150.
Walrus Kick icon.png Walrus Kick
Increased damage from 200 to 350.
Reduced cooldown from 12 to 8.
6.86c
Increased Walrus Punch icon.png Walrus PUNCH! cooldown from 20/16/12 to 36/24/12.
6.86
Reduced movement speed from 305 to 300.
Reduced Ice Shards icon.png Ice Shards damage from 70/140/210/280 to 60/120/180/240.
Snowball icon.png Snowball
Can no longer pull in allies affected by Chronosphere icon.png Chronosphere or Black Hole icon.png Black Hole.
Reduced gather radius from 400 to 350.
6.85
Increased Ice Shards icon.png Ice Shards mana cost from 90 on each level to 100/105/110/115.
Reduced Snowball icon.png Snowball stationary time from 4 to 3.
Frozen Sigil icon.png Frozen Sigil no longer pierces spell immunity.
Walrus Kick icon.png Walrus Kick now deals 200 damage.
6.84
Ice Shards icon.png Ice Shards
Reduced mana cost from 120 to 90.
Reduced cooldown from 18/16/14/12 to 19/16/13/10.
Increased
vision duration from 0.5 to 2.
Snowball icon.png Snowball
Now travels at a constant speed of 675, instead of 150% of Tusk's speed + 100 per gathered hero.
No longer automatically gathers units within a 100 radius upon cast.
Tusk can now add allies to Snowball while it is moving (allies can jump in by themselves as well while it travels).
Added Aghanim's Scepter icon.png Aghanim's Scepter Upgrade for Tusk: Grants Tusk the Walrus Kick icon.png Walrus Kick ability.
Walrus Kick icon.png Walrus Kick:
Kicks the target back and slows it.
Cast range: 128
Knockback distance: 900
Movement speed slow: 40%
Slow duration: 4
Knockback duration: 1
Notes: Cancels out the knock-up of Walrus Punch when casting on a punched unit
6.83
Ice Shards icon.png Ice Shards
Increased projectile speed from 900 to 1100.
Increased shard duration from 5 to 7 seconds.
Walrus Punch icon.png Walrus PUNCH!
Is now an enemy target ability, and is auto-castable.
Reduced cooldown from 25/20/15 to 20/16/12.
6.82
Ice Shards icon.png Ice Shards
No longer stops when it hits a hero.
Now travels until reaching the cast location and creates its shards there.
Increased cast range from 1500 to 1800.
No longer destroys trees.
Snowball icon.png Snowball
Increased bonus speed per hero from 75 to 100.
Allies can now click in the snowball to jump into it.
6.81b
Reduced Snowball icon.png Snowball cooldown from 21 to 21/20/19/18.
Reduced Walrus Punch icon.png Walrus PUNCH! cooldown from 30/24/18 to 25/20/15.
6.81
Snowball icon.png Snowball
Converted to two-part ability. Main to begin rolling in-place, sub-ability to launch. Will automatically launch 4 seconds after using the main ability.
Reduced gather range from 200 + 40 per second to 100.
Can now manually add allied units within 400 radius to the snowball by right-clicking them
Each allied hero inside the Snowball now increases its damage by 20/30/40/50.
Each allied hero inside the Snowball now increases its speed by 100.
Base damage of 80/120/160/200 and base speed of 150% of Tusk's movement speed still stay.
6.80
Snowball icon.png Snowball Secondary units hit by the Snowball now take the same impact as the primary unit.
Walrus Punch icon.png Walrus PUNCH!
No longer deals 400% crit to targets below 50% health. It now always deals the base crit.
Increased base critical damage from 300% to 350%.
6.79
Frozen Sigil icon.png Frozen Sigil now requires 3/3/4/4 attacks to be destroyed, instead of having 200/220/240/260 health (heroes hurt it for 1, others for 0.25).
6.78
Reduced Snowball icon.png Snowball cooldown from 24 to 21.
6.75
Snowball icon.png Snowball
Can now carry all Tusk's controlled units as well.
Reduced Cooldown from 28 to 24.
Increased Walrus Punch icon.png Walrus PUNCH! crit damage from 250% to 300% for above 50% health targets.
6.73
Snowball icon.png Snowball cooldown decreased from 40 to 28.
Added to Captain's Mode.
6.72d
Increased collision size from 12 to 24.
Walrus Punch icon.png Walrus PUNCH! crit restored back to 250% (from 225%) for above 50% health targets.
6.72c
Reduced collision size from 24 to 12.
6.72
Ice Shards icon.png Ice Shards now destroy trees around the area they are created.
Snowball icon.png Snowball no longer moves faster based on the allies inside of it.
Added -disablehelp support for Snowball icon.png Snowball.
6.71
Snowball icon.png Snowball
Reduced maximum roll duration from 3.25 to 3.
Reduced Movement speed bonus per extra hero from 100% to 50%.
Reduced Frozen Sigil icon.png Frozen Sigil health from 300 to 220/240/260/280.
Removed the 75/150/225 landing damage from Walrus Punch icon.png Walrus PUNCH!.
6.70b
Snowball icon.png Snowball
Reduced maximum roll duration from 4 to 3.25.
No longer dispels debuffs on Tusk and his allies while rolling.
Walrus Punch icon.png Walrus PUNCH!
Increased Cooldown from 18/16/14 to 30/24/18.
Landing damage reduced from 100/200/300 to 75/150/225.
Reduced crit damage from 250% to 225%.
6.70
Created.
Tusk/Old Abilities
< Tusk
Walrus PUNCH! (pre 6.83)Pierces spell immunity. PlayRR
Walrus Punch icon.png
Ability
No Target Affects
Enemies
Tusk prepares his mighty Walrus Punch, causing his next attack to be a critical strike that launches the victim into the air. The victim will be slowed upon landing.
Critical Damage: 350%
Move Speed Slow: 40%
Slow Duration: 2/3/4
Stun Duration: 1
Buff Duration: 10
Cooldown symbol.png 25/20/15Mana symbol.png 50/75/100
Modifiers
Buff Walrus Punch Caster: Undispellable.
Debuff Walrus Punch Air Time: Undispellable.
Debuff Walrus Punch Slow: Dispellable with any dispel.
It never matters who throws the first punch, only who throws the last.
Notes:
This ability got reworked into the current Walrus Punch icon.png Walrus PUNCH! in the 6.83 gameplay patch.
Walrus Punch cannot miss to evasion and blindness.
The victim is hurled into the air during the stun duration, except when the target is Roshan icon.png Roshan, who is not knocked up.
Can punch everything, except for wards, buildings, allied and own units. Tusk will regularly attack those without wasting Walrus Punch.
If Tusk does not land an attack during the buff duration, the bonus is lost.
Since the damage is a simple crit, it can cleave and Tusk can lifesteal off it.