6.87
Increased Strength strength gain from 2 to 2.4.
Added Aghanim's Scepter upgrade for Bloodseeker: Replaces Rupture's 60 second cooldown with 2 charges that have a 40 second replenish time.
Reduced Rupture cast point from 0.6 to 0.4.
6.86
Blood Rite cooldown rescaled from 29/26/23/20 to 30/25/20/15
6.85
Reduced Bloodrage heal from 25% on each level to 19%/21%/23%/25%.
Changed Thirst scaling from 100%->25% to 75%->25%.
6.84
Thirst icon.png Thirst
Now scales up to 25% health (total speed and damage remain the same).
Reduced invisible enemy reveal health threshold from 30% to 25%.
Blood Rite icon.png Blood Rite no longer ignores ancient creeps, Roshan and creep-heroes.
6.83
Added to Captain's Mode
Bloodrage icon.png Bloodrage no longer amplifies outgoing damage if the damage has the no-reflection flag (i.e. no longer amplifies Blade Mail icon.png Blade Mail or Fatal Bonds icon.png Fatal Bonds damage).
6.82c
Bloodrage icon.png Bloodrage now only amplifies for half of the value when the dealer and the receiver are over 2200 range apart.
6.82
Removed from Captain's Mode.
Reduced base movement speed from 300 to 290.
Reworked Bloodrage icon.png Bloodrage
Old Bloodrage icon.png Bloodrage:
Drives a unit into a bloodthirsty rage, during which it has higher attack damage, but cannot cast spells and takes damage every second. Bloodrage dispels the target before applying its buff.
Cast time: 0.4
Cast range: 800
Attack damage bonus: 30%/60%/90%/120%
Damage per second: 20
Duration: 6/7/8/9
Manacost: 80
Cooldown: 12/10/8/6
Notes: Dispels the target and the applies the debuff. Silences the target. Cannot be dispelled. Cannot be cast on spell immune units, but spell immunity does not dispel.
New Bloodrage icon.png Bloodrage:
Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Heroes affected by Bloodrage will be healed for 25% of the max health of any units they kill. Heroes affected by Bloodrage when killed will heal 25% of their max health to their killer.
Cast time: 0.2
Cast range: 800
Damage amplification: 25%/30%/35%/40%
Duration: 9/10/11/12
Manacost: 0
Cooldown: 12/10/8/6
Notes: Neither dispels, nor silences the target. Can be dispelled. Can be cast on spell immune units and spell immunity does dispel it.
Replaced Blood Bath icon.png Blood Bath with Blood Rite icon.png Blood Rite
Blood Rite icon.png Blood Rite:
Targets an area. An effect that is visible to enemies appears on the ground. After 3 seconds, enemies in the area are damaged and silenced.
Cast time: 0.4
Cast range: 1500
Radius: 600
Damage: 120/160/200/240 (damage type: Pure)
Silence duration: 3/4/5/6
Manacost: 100
Cooldown: 29/26/23/20
Notes: The entire area is marked and visible to everyone during the delay. The delay consists of 2.6 seconds delay and 0.4 second cast time.
Thirst icon.png Thirst
Reduced visibility health threshold from 50% to 30%.
Increased invisible enemy reveal health threshold from 25% to 30%.
Now displays a debuff and a visual effect on revealed enemies, both being visible to everyone.
Movement speed and attack damage bonus are now proportional to how low the enemy's health is, instead of being granted all together when below the reveal threshold.
Increased movement speed bonus per hero from 5%/15%/25%/35% to 10%/20%/30%/40%
Increased attack damage bonus per hero from 5/15/25/35 to 10/20/30/40
Rupture icon.png Rupture
No longer deals 150/250/350 initial damage.
Increasd duration from 7/8/9 to 12 on each level.
Reduced cooldown from 70/60/50 to 60 on each level.
6.81
Bloodrage icon.png Bloodrage
Reduced cast point from 0.6 to 0.4.
Can no longer be dispelled by anything.
6.80
Increased Blood Bath icon.png Blood Bath heal from dying enemy heroes within 325 radius from 5%/10%/15%/20% to 10%/20%/30%/40% of their max health.
Thirst icon.png Thirst
Increased movement speed bonus from 7%/14%/21%/28% to 5%/15%/25%/35%.
Increased attack damage bonus from 7/14/21/28 to 5/15/25/35.
6.79
Reduced base movement speed from 305 to 300.
Thirst icon.png Thirst
No longer grants shared
vision with enemies below the health threshold, but only shows their models through the fog of war instead
Bonuses on Bloodseeker no longer linger for 3 seconds when the target dies
Now removes the movement speed cap of 522 for Bloodseeker
Bonuses on Bloodseeker now stack for each enemy hero below the threshold
Increased radius from 6000 to global
Increased visibility health threshold from 20%/30%/40%/50% to 50% on each level
Increased invisible enemy reveal health threshold from 10%/15%/20%/25% to 25% on each level
Reduced movement speed bonus from 15%/25%/35%/45% to 7%/14%/21%/28%
No longer provides 3/4/5/6 armor
Now provides 7/14/21/28 attack damage
Rupture icon.png Rupture no longer ignores its cast backswing.
6.78
Bloodrage icon.png Bloodrage now dispels the target upon cast
Thirst icon.png Thirst now increases armor by 3/4/5/6 when active.
Changed Rupture icon.png Rupture damage type from pure to hp removal.
6.75
Increased Bloodrage icon.png Bloodrage attack damage bonus from 20%/40%/60%/80% to 30%/60%/90%/120%.
Increased Blood Bath icon.png Blood Bath enemy hero death detection radius from 225 to 325.
Thirst icon.png Thirst
Increased radius from 1500/3000/4500/6000 to 6000 on each level.
Increased movement speed bonus from 11%/22%/33%/44% to 15%/25%/35%/45%.
Rescaled enemy hero visibility health threshold from 40% on each level to 20%/30%/40%/50%.
Rescaled invisible enemy hero reveal health threshold from 20% to 10%/15%/20%/25%.
6.73
Thirst icon.png Thirst
No longer partially reveals invisible heroes below 40% health.
Now fully reveals invisible heroes below 20% health.
Rupture icon.png Rupture
Increased duration from 5/7/9 to 7/8/9.
Reduced cooldown from 70 to 70/60/50.
6.72d
Undid melee hero collision change from 6.72c
6.72c
Melee hero collision size now reduced from 24 to 12.
6.72
Increased attack range from 100 to 128.
6.71
Blood Bath icon.png Blood Bath now heals Bloodseeker by 5%/10%/15%/20% of a dying enemy hero's health when he is within 225 range of it.
Bloodseeker is still healed by 10%/20%/30%/40% if he is the killer.
6.69
Added -disablehelp for Bloodrage icon.png Bloodrage.
6.68
Increased Agility agility gain from 2.6 to 3.0.
6.65
Bloodrage icon.png Bloodrage
Reduced duration from 6/9/12/15 to 6/7/8/9.
Rescaled cooldown from 10 to 12/10/8/6.
Increased damage per second from 20/15/10/5 to 20 on each level.
6.63
Reduced base armor from 2 to 0 (total armor is now 3.36).
6.61
Blood Bath icon.png Blood Bath no longer heals Bloodseeker upon killing illusions.
6.58
Increased base Strength strength from 18 to 23.
Reduced Rupture icon.png Rupture cooldown from 100 to 70.
6.55
Increased Blood Bath icon.png Blood Bath heal from creeps from 5%/10%/15%/20% to 10%/15%/20%/25% of the unit's health.
6.54
Bloodrage icon.png Bloodrage
Reduced manacost from 80/100/120/140 to 80 on each level.
Reduced cooldown from 20 to 10.
6.50
Rescaled Bloodrage icon.png Bloodrage damage per second from 2/4/6/8 to 20/15/10/5.
6.39
Reduced Thirst icon.png Thirst visibility health threshold from 50% to 40%.
6.35
Increased base armor from 0 to 2 (total armor is now 5.36).
Thirst icon.png Thirst
Is no longer an active ability with a 30 second duration, 100 manacost and 60 seconds cooldown. Is now a passive ability.
Reduced radius from global to 1500/3000/4500/6000
6.28
Now displays a status debuff icon on the target
6.21
Rupture icon.png Rupture
No longer uses a projectile.
No longer displays a status debuff icon.
Increased manacost from 100/150/200 to 150/200/250.
Increased cooldown from 70 to 100.
6.20
Rupture icon.png Rupture
Increased initial damage from 100/200/300 to 150/250/350.
Reduced duration from 7/10/13 to 5/7/9.
6.14
Rupture icon.png Rupture
Now displays a status debuff icon on the target
Now uses a projectile (speed unknown)
Changed damage type from hp removal to pure
Reduced manacost from 200/250/300 to 100/150/200.
Reduced cooldown from 120 to 70.
6.13
Re-added and reworked Bloodseeker.
Changed primary attribute from Intelligence intelligence to Agility agility.
Increased base Strength strength from 17 to 19.
Increased base Agility agility and gain from 15 + 1.6 to 24 + 2.6.
Reduced base Intelligence intelligence from 21 + 2.6 to 18 + 1.7.
Removed Bleed
Removed Demon Fury
Bloodrage icon.png Bloodrage
Is now Bloodseeker's first ability, instead of second.
Changed legacy hotkey from B to D.
Reduced duration from 15 on each level to 6/9/12/15.
Added new ability
Blood Bath icon.png Blood Bath:
Whenever Strygwyr kills a unit, he bathes himself in the blood, regenerating his life source.
Killed hero's max health as heal: 10%/20%/30%/40%
Killed creep's max health as heal: 5%/10%/15%/20%
Notes: Works against any unit Bloodseeker kills except for buildings and wards, but including allied units.
Added new ability
Thirst icon.png Thirst:
Senses the blood of any hero when they are below 50% health. If it finds one, Strygwyr gains
vision of that unit and increases move speed.
Health threshold: 50%
Movement speed bonus: 11%/22%/33%/44%
Duration: 30
Manacost: 100
Cooldown: 60
Notes: When cast, checks all enemy heroes' health for 30 seconds. If any of them drop below the threshold, they revealed and Bloodseeker gains the movement speed bonus. Can reveal multiple heroes, but gains movement speed only from one.
Reworked Rupture icon.png Rupture
Old Rupture icon.png Rupture:
Strygwyr's blood is that of demons, and highly damaging to most. He sprays blood from his chest, hitting a random target close to him every few seconds.
Radius: ~200
Initial damage: 0/20/40/60
Damage per second: 40
Duration: 40
Notes: Is a passive, regular ability. Every second, a random enemy is chosen within the radius. That enemy receives a debuff which lasts for 5 seconds. If the same unit is chosen multiple times, the debuff gets refreshed. Initial damage is lethal, damage over time is not.
New Rupture icon.png Rupture:
Deals a mighty blow to the enemy causing any movement to result in bleeding and loss of life.
Cast range: 1000
Initial damage: 100/200/300
Moved distance as damage: 20%/40%/60%
Duration: 7/10/13
Manacost: 200/250/300
Cooldown: 120
Notes: Damages the unit based on how far it moved. If it stands still, no damage is afflicted beside the initial damage. Damage type is hp removal.
6.04
Removed Bloodseeker.
6.03
Bleed
Reduced movement speed slow from 20%/30%/40%/50% to 10%/15%/20%/25%.
Reduced attack speed slow from 20/30/40/50 to 10/15/20/25.
6.02
Bleed
Increased cooldown from 0 to 16.
Increased manacost from 120 on each level to 110/120/130/140.
6.01
Fixed Demon Fury changing Bloodseeker's color.
6.00
Created